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A look at Star Wars: Age of Rebellion RPG

Jack Simpson

Head of Marketing and Communications

I know it was you, Fredo.

Having spent the best part of a year getting to grips with the nuanced role-playing game Pathfinder, the group has become adept at dealing with the increasingly dramatic situations thrown at us by GM Kris.

Personally, my favourite was a Tarantino-esque sequence that featured mistaken identities, a hilarious amount of bad dice rolls, kidnap, intrigue, and what we’ll call a ‘darker side’ to Brodie’s character – all centred around a tavern in the city of Baldur’s Gate (which is a city from D&D: Forgotten Realms, a separate universe entirely to the Pathfinder canon, but we won’t get into that).

Kris recently got hold of Star Wars: Age of Rebellion and he was keen to use us as guinea pigs. So Nick, Brodie, Charlotte and I got to enter the world of wookies, light-sabers and intergalactic warfare. Our mission? Infiltrate and capture an Imperial whisper base, deep in the uncomfortably humid jungle of Onderon, and remove the Imperial lieutenant in command there. Surprisingly, we found we were pretty good at it.

Unsurprisingly, Nick’s propensity to act like a loose-cannon during combat transcends the different personalities of his Pathfinder and Star Wars characters. Less than 5 minutes into the mission, all possibility of stealth was eliminated when Nick hurled a frag grenade at a small group of guards. Credit to him, it worked, in a way, and after dealing with a poor janitor droid that was in the wrong place at the wrong time, we continued to clear the base of threats with what seemed almost like an intentional efficiency, closing off escape routes, re-configuring anti-aircraft guns and dropping storm troopers along the way.
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Though at some point we needed to resort to crudely disguising one of the party in an officer’s uniform, by and large our tactics were what you might call ‘fast and loud’. Culminating in a high speed chase through a jungle terrain, involving AT-STs, speeder bikes, and what nearly became an accidental kamikaze attack for Brodie’s character, we apprehended the lieutenant and the short but eventful operation was successful.

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What did we learn?

– Age of Rebellion is a little less intricate than Pathfinder, and whilst there is more room for ambiguity, possibly making it more difficult for the GM than in Pathfinder, the game flows easier for a beginner player, feeling more like a ‘pick up and play’ than most RPGs.

– Brodie has little or no regard for his own well-being and works well under pressure and in the face of adversity

– Sometimes, it’s OK to use grenades in grossly inappropriate circumstances

– Charlotte is either insane or a genius.

– Use the force, but don’t overdo it!