The Nerfs, the Vote-banning, and the Humanity.

Jack Simpson

Head of Marketing and Communications

Clapton is god

It’s fair to say the general tone of this blog is light-hearted and fun-loving. I hope you’ll allow me to break character for once and take the time to read my thoughts on what I believe to be an incredibly serious issue. Something that we all encounter in our daily lives. Something unnecessary, and frankly, heartbreaking.

Fact: Every 3 seconds, someone in the world playing an online game is deliberately trolling.

That man is Jon Hall.

Kidding, of course. It’s at least 3-4 minutes between each bout of naughty cross-purposes game-play by any Webbie, though it’s usually more than 1 of us doing it, and it’s usually synchronised for maximum effectiveness, or hilarious lack thereof (sorry internet). That being said, Jon is an accomplished troll, and routinely spawns a massive non-regulation hostile NPC in the middle of private games on Team Fortress 2. In fairness, he’s absolutely not the only one who revels in abruptly turning the game on its head with some kind of adverse tactic: such as firing the first shot, on a friendly target, that leads to our entire team becoming embroiled in a fierce free-for-all that effectively ends the match.

Such is the nature of Webbie games night. When we’re not trolling, we’re occasionally engaging in tongue-in-cheek virtual ‘getting your own back on the boss’ behaviour such as firing a rocket propelled grenade at Craig, or vote-banning, as in one memorable occasion where a random player started a motion to kick him from the server which mysteriously gained nearly unanimous approval. There’s also the occasional trading of Nerf missiles…

When we’re not being ridiculous, Webbie games night is a great way for us to work as a team in an unusual environment. One memorable situation from last Friday’s night involved intense squad play on a ‘Payload’ match which involved stopping a cart travelling down a track whilst enemy players furiously try and keep it moving forward. In this instance, the opposition managed to get the cart right to the end of the track, though we managed to push it back from the brink a number of times with great teamwork; eventually grinding down the clock and winning the game, leading to the loudest cheers in the Dev Office since at least the last time we had cake.

All in all, it goes to show that video games, contrary to the recent assertion of Bear Grylls, are actually a force for good. The only health-risk associated with video games night is the danger of being involved in a sudden sporadic Nerf firefight. Luckily, I wear my vest at all times.


Image “Bear Grylls: Ultimate Survival” by Lwp Kommunikacio is licensed by CC BY 2.0

Better eat some humble pie…